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  • Whip Around

09.28.2026

Whip Around

Learners are asked to respond to a statement or an open-ended question with a single word. Once each learner has considered and chosen their word, the instructor directs each student to share their word until every learner has had a chance to contribute before debriefing about the topic more fully.

09.28.2026

thINK-pair-share

The instructor poses a question, scenario, or problem, and learners individually think about possible responses (and ideally write their thoughts down). Following the self-reflective time, learners pair up to discuss their answers. Finally, pairs either share their individual thoughts or their collective insights with the whole class.

09.28.2026

Student-Led Discussion

The instructor steps back and lets learners lead the discussion. Learners need to be prepared with the material and discussion topics ahead of time, the goals of the discussion made clear, and the class should assist the leader in contributing to the success of the discussion through engaged participation.

09.28.2026

Send a Problem

Groups of learners receive a problem, try to solve it, and then pass the solution to a nearby group. Without looking at the previous group’s solution, the next group works to solve the problem. After as many passes as seem useful, groups analyze, evaluate, and synthesize the responses to the problem they received in the […]

09.28.2026

Ques-cussion

In a Quescussion, learners must engage with an idea using only questions. The instructor starts the discussion with an open-ended question. Participants then respond with ONLY open-ended questions (if someone makes a statement, the whole class shouts “Statement!”). Ideally, every student/learner should contribute, and the questions may be recorded.

09.28.2026

Peer Review

Learners improve their work by reviewing each other’s work using a rubric and constructive feedback modeled by the instructor. As an extension, students reflect on what they learned about their work while reviewing the work of their peers.

09.28.2026

Pair-Square-Share

A variation of Think-Pair-Share in which learners pair with a partner to discuss a question. After a set amount of time, pairs merge to form a group of four to discuss the topic further. Finally, learners share with the whole class.

09.28.2026

Opinion/Knowledge Checklist

The instructor creates a checklist of both the content covered in the course and the skills practiced within the course. Learners use this checklist to assess their interest and knowledge of each item at the beginning of a course. The instructor then uses these assessments to discuss the learners’ interests and preexisting knowledge around each […]

09.28.2026

Muddiest Point

After a lecture, learners are asked to concisely record what is still unclear on a piece of paper. The facilitator collects all the muddiest points and addresses the concerns in the following class by identifying patterns/themes in the responses. Addressing the muddiest points may include a summary of the class’s responses, a discussion, or an […]

09.28.2026

Jumbled Sequence

This activity focuses on processes. Give learners the steps in a process on jumbled paper strips and ask them to work together to reconstruct the proper sequence. This approach can strengthen learners’ logical thinking processes and test their mental model of a process.

09.28.2026

Jigsaw Discussion

Learners begin in small groups where everyone in each group has been assigned to review the same information, but every group is reviewing different information from other groups. Each group discerns the key points in the material. After they have finished, the groups reshuffle to form new groups with one person from each old group. […]

09.28.2026

Invented Dialogues

Learners select and weave together quotations from primary sources to create a speech for a character (e.g., literary or historical figure). Speeches are then presented to the class. Active Learning Technique is commonly used in Reacting to the Past games (more here).

09.28.2026

Human Tableau

Groups of students/learners use their minds and bodies to create “living” scenes or model processes to show what they know. This activity can stimulate group discussion and problem-solving depending on what they are asked to model.

09.28.2026

Human Histogram

Designate a continuum along one side of the classroom (e.g., strongly agree to strongly disagree). Learners are given a statement or question to respond to, and each student must align themselves single-file along this continuum.

09.25.2026

Group Work Evaluations

Learners who have completed group work evaluate the overall performance of the group and each member’s contributions. Best practices include using guided questions or a rubric and allowing group members to reflect individually before sharing their perspectives publicly.

09.25.2026

Four Corners

Designate each of the four corners of a classroom as A, B, C, or D. Pose a multiple-choice question and have students stand in the corner representing their answer choice. Give learners in each corner a chance to share their reasoning and even try to persuade other students to join them.

09.25.2026

Fishbowl

A group of students form a circle to discuss, conduct a lab experiment, or engage in another observable event while other students surround these students, observing the ongoing activity. Students should rotate places.

09.25.2026

Dot-ocracy

Have students place a dot sticker on a blank bar chart you’ve created to cast a vote anonymously. At the end of the Dot-ocracy period, all participants can visually assess the group’s opinion through a gallery walk or whole class discussion.

09.25.2026

Concept Map

Concept maps are visual representations of relationships among various concepts. Ask students to produce a graphic representation of this relationship using pen and paper, whiteboards, post-its, or concept mapping software (e.g., Coggle)—video with details here.

09.23.2026

Community Norm Building

This activity engages students in generating a list of two to five mutually agreed-upon behaviors that promote learning. Write norms as specific, positive behaviors students/learners want from each other.

09.23.2026

Chain Notes

During a lecture, the instructor pauses at critical points to allow students/learners to catch up on their notes and then exchange them with their neighbors to discuss information they may have missed or written down differently.

09.21.2026

Case Studies

Case studies involve an in-depth analysis of situations or circumstances that unfold over time. They offer multiple perspectives, do not allow for easy solutions, and allow students to explore complex problems in a field and offer thoughtful solutions.

Active Learning

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Athens, GA 30602
706‑542‑3000