Questions, sample work, statements, or short cases are hung on the walls around the room, and learners are asked to actively engage as they walk through the classroom to share ideas, respond to meaningful questions, or engage with documents, images, artwork, etc.
Co-Curricular (experiences outside of the formal classroom but contribute to student learning) Please contact us at activelearning@uga.edu with an example to include!
Universal Design for Active Learning
Universal Design for Active Learning UDL and active learning share a common goal: centering all students in the learning experience. When designing an activity, UDL‑informed instructors consider how the activity could be open to all students while preserving the core learning goal.
Physical Considerations If moving around the room is not viable, bring materials to students or provide a digital version of the gallery. Use the term ‘Gallery Tour’ in place of ‘Gallery Walk.’
Timing & Pacing Allow sufficient time at each station. Consider self-paced movement rather than a fixed rotation timer.
Social Interaction Allow individual response before peer discussion. Consider written responses as an alternative to verbal.
Information Accessibility Ensure posted materials are legible and accessible. Allow digital revisitation after the activity.
Ways to Participate/Express Allow response by writing sticky notes, typing digital comments, or verbal discussion with a peer.