Human Tableau

Groups of students/learners use their minds and bodies to create “living” scenes or model processes to show what they know. This activity can stimulate group discussion and problem-solving depending on what they are asked to model.

Individual/Group Activity Group
Class SizeSmall (<25), Medium (25-50), & Large (51-200)
Bloom’s Taxonomy LevelCreate
Development InitialTransitional Knowing
Minimum Time to Facilitate16 – 30 Knowing
Minimum Time to Debrief< 10 Minutes
PDFsHere

Image by Moondance from Pixabay

Discipline-Specific Examples

STEM (Science, Technology, Engineering, and Mathematics)
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Humanities
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Social Sciences
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Co-Curricular
(experiences outside of the formal classroom but contribute to student learning)
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Universal Design for a Active Learning

Universal Design for Active Learning
UDL and active learning share a common goal: centering all students in the learning experience. When designing an activity, UDL‑informed instructors consider how the activity could be open to all students while preserving the core learning goal.

Physical Considerations
If physical movement is not viable, allow alternative representations such as drawing, describing, or directing others. Pay attention to the physical accessibility of the scene students are asked to model.

Timing & Pacing
Allow adequate group planning time. Avoid rushing the preparation phase.

Social Interaction
Allow collaborative planning with defined roles so all students can contribute. Avoid requiring unplanned public performance.

Information Accessibility
Provide the concept or scene in writing before the activity so groups can plan during preparation.

Ways to Participate/Express
Allow participation by performing, directing peers, sketching, or providing a written description.

Online Adaptations

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Additional Resources

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