Designate each of the four corners of a classroom as A, B, C, or D. Pose a multiple-choice question and have students stand in the corner representing their answer choice. Give learners in each corner a chance to share their reasoning and even try to persuade other students to join them.
Co-Curricular (experiences outside of the formal classroom but contribute to student learning) Please contact us at activelearning@uga.edu with an example to include!
Universal Design for Active Learning
Universal Design for Active Learning UDL and active learning share a common goal: centering all students in the learning experience. When designing an activity, UDL‑informed instructors consider how the activity could be open to all students while preserving the core learning goal.
Physical Considerations If moving to corners is not viable, allow students to indicate position digitally or by a show of hands.
Timing & Pacing Provide individual think time before students move. Forming and committing to a position may take longer for some.
Social Interaction Allow students to write their reasoning before discussing. Avoid requiring immediate verbal justification.
Information Accessibility Provide the statement and corner options in writing for processing before responding.
Ways to Participate/Express Allow response by moving to a corner, raising a hand, digital response, or written submission.
Online Adaptations
Coming Soon!
Additional Resources
Henriques, B. L., Almeida, M. C. S., Gryschek, R. C. B., & Avelino-Silva, V. (2021). Four Corners: an educational strategy for learning infectious diseases in medical school. Revista Brasileira de Educação Médica, 45, e142: https://www.scielo.br/j/rbem/a/JTRQjYcCPWbWhMSpS5zzcVS/?lang=en