Learners select and weave together quotations from primary sources to create a speech for a character (e.g., literary or historical figure). Speeches are then presented to the class. Active Learning Technique is commonly used in Reacting to the Past games (more here).
Co-Curricular (experiences outside of the formal classroom but contribute to student learning) Please contact us at activelearning@uga.edu with an example to include!
Universal Design for Active Learning
Universal Design for Active Learning UDL and active learning share a common goal: centering all students in the learning experience. When designing an activity, UDL‑informed instructors consider how the activity could be open to all students while preserving the core learning goal.
Physical Considerations If handwriting is not required, allow students to type or record their dialogue instead.
Timing & Pacing Allow students to begin in class and complete outside. Provide a template or prompts in advance to reduce startup time.
Social Interaction Keep dialogues private or share in pairs unless broader sharing is scaffolded. Avoid cold-calling students to perform aloud.
Information Accessibility Provide guiding prompts, a template, or background on the figures in writing for reference while writing.
Ways to Participate/Express Allow submission in writing, typed, as an audio recording, or as a visual storyboard.