Invented Dialogues

Learners select and weave together quotations from primary sources to create a speech for a character (e.g., literary or historical figure). Speeches are then presented to the class. Active Learning Technique is commonly used in Reacting to the Past games (more here).

Individual/Group Activity Group
Class SizeSmall (<25), Medium (25-50), & Large (51-200)
Bloom’s Taxonomy LevelApply
Development InitialTransitional Knowing
Minimum Time to Facilitate16 – 30 Minutes
Minimum Time to Debrief< 15 Minutes
PDFsHere

Image by Rudy and Peter Skitterians from Pixabay

Discipline-Specific Examples

STEM (Science, Technology, Engineering, and Mathematics)
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Humanities
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Social Sciences
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Co-Curricular
(experiences outside of the formal classroom but contribute to student learning)
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Universal Design for Active Learning

Universal Design for Active Learning
UDL and active learning share a common goal: centering all students in the learning experience. When designing an activity, UDL‑informed instructors consider how the activity could be open to all students while preserving the core learning goal.

Physical Considerations
If handwriting is not required, allow students to type or record their dialogue instead.

Timing & Pacing
Allow students to begin in class and complete outside. Provide a template or prompts in advance to reduce startup time.

Social Interaction
Keep dialogues private or share in pairs unless broader sharing is scaffolded. Avoid cold-calling students to perform aloud.

Information Accessibility
Provide guiding prompts, a template, or background on the figures in writing for reference while writing.

Ways to Participate/Express
Allow submission in writing, typed, as an audio recording, or as a visual storyboard.

Online Adaptations

Coming Soon!

Additional Resources

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Coming Soon!